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The cast of “Critical Role” playing Dungeons & Dragons.

Critical Role

A decade ago, a group of professional voice actors gathered around a table to live-stream a game of Dungeons & Dragons. Now, they run a media empire.

Critical Role, both the name of the original show and the company, has expanded exponentially since its first episode aired in March 2015. Today it operates a production studio, a publishing arm, a gaming division, a streaming service, a record label and a charity initiative.

The company’s growth comes at a time of disruption in the traditional media landscape. More consumers are turning to niche streamers and alternative content than ever before, with services like Critical Role’s streaming platform Beacon becoming more and more prevalent.

Critical Role is a private company and does not disclose its financials, however, a leaked Twitch report noted that the company generated $9.6 million in direct payouts from the streaming service between September 2019 and September 2021. It’s an impressive total for a company built on a 50-year-old fantasy game.

Critical Role’s business strategy centers on its intellectual property. The company and its founders — Matthew Mercer, Ashley Johnson, Laura Bailey, Liam O’Brien, Taliesin Jaffe, Marisha Ray, Sam Riegel and Travis Willingham — have crafted a complex fantasy world, named Exandria. Through partnerships and expanding in-house production, they’ve captured fans across a wide swath of mediums.

The company has created more than 2,500 hours of original content, more than 30 original shows and published nearly 70 books, comics and novels in the last 10 years, many of which are based on the IP of its games.

As the company continues to mature, it has broadened its focus beyond the confines of the Hasbro-owned table top roleplaying game.

“We’ve been doing this for quite a while,” said Mercer, the company’s long-time game master and chief creative officer. “Our core main campaign it’s very much been kind of the tentpole of our community and the growth of this whole endeavor … People throughout the company have kept eyes out in the space to look for really talented, up-and-coming people that might be an opportunity for us to collaborate with and let them grow — kind of more or less give them part of our garden and let them flourish.”

‘How do you want to do this?’

The basis for Critical Role’s content is what’s known in the D&D realm as a “campaign,” a longform game that can take place over the course of several weeks, months and even years. 

Critical Role’s third campaign, the adventures of a group known as Bell’s Hells, wrapped in early February with an 8-hour finale. The campaign, which took place over the course of 121 four- to six-hour episodes, started in October 2021.

Its final session marked the culmination of a decade of storytelling and the beginning of something new. While Critical Role will continue to deliver fan-favorite content, it’s now looking to delve into new domains.

“In the animation world alone, animation takes a long time, and it’s very expensive and feature animation is its own unique challenge, but it’s something we are exploring,” Willingham said. “We love experiential things. We’re always looking for anything that someone might be able to come and engage with in a real world aspect.”

Titmouse developed “The Legend of Vox Machina” for Amazon Prime Video based on a Dungeons & Dragons campaign from Critical Role.

Amazon Prime Video

‘You can certainly try’

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